WebGL Libraries - Features
TODO- Work in progress
Libraries/Frameworks all have one goal: Use abstraction to allow you to spend more time developing the features of your application
With this, we are not here to judge or say which library is "better" as that is not a feasible question to answer. So what we can offer is a chart to show you what each library has to offer in terms of things it will help abstracts for you
X -> Supports features
Libraries | ||||||||||||||
X | X | X | X | |||||||||||
X |
Column Key
2D Images
Supports adding 2D images or sprites as a 2D element.
2D Text
Supports adding text into the scene as a 2D element.
Animation
Supports animation of models.
Audio
Supports loading in audio.
Exporting
Supports exporting models or scenes to file or other formats.
Importing
Supports importing of 3D models and/or images.
Math
Supports with all the fun matrix and vector math.
Modeling
Supports modeling 3D objects.
Point Cloud
Supports showing or using point cloud data.
Physics
Supports a physics engine for simulation.
Rendering
Supports advance features for rendering.
Shaders
Supports creating your own shaders for use in project.
Texturing
Supports adding textures to models and materials.
WebVR
Supports the ability to be display WebVR on mobile devices.
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