# WebGL Libraries - Features

## TODO- Work in progress

Libraries/Frameworks all have one goal: **Use abstraction to allow you to spend more time developing the features of your application**

With this, we are not here to judge or say which library is "better" as that is not a feasible question to answer. So what we **can** offer is a chart to show you what each library has to offer in terms of things it will help abstracts for you

> **X** -> Supports features

| Libraries                                                         | [2D](#2d-images) | [2D Text](#2d-text) | [Animation](#animation) | [Audio](#audio) | [Exporting](#exporting) | [Importing](#importing) | [Math](#math) | [Modeling](#modeling) | [Point Cloud](#point-cloud) | [Physics](#physics) | [Rendering](#rendering) | [Shaders](#shaders) | [Texturing](#texturing) | [WebVR](#webvr) |
| ----------------------------------------------------------------- | :--------------: | :-----------------: | :---------------------: | :-------------: | :---------------------: | :---------------------: | :-----------: | :-------------------: | :-------------------------: | :-----------------: | :---------------------: | :-----------------: | :---------------------: | :-------------: |
| [library 1](/awesome/webgl/awesome-webgl/libraries-1/features.md) |                  |                     |          **X**          |      **X**      |                         |          **X**          |               |                       |                             |                     |                         |                     |                         |      **X**      |
| [Library 2](/awesome/webgl/awesome-webgl/libraries-1/features.md) |                  |                     |                         |                 |                         |                         |               |                       |                             |        **X**        |                         |                     |                         |                 |

## Column Key

### 2D Images

* Supports adding 2D images or sprites as a 2D element.

### 2D Text

* Supports adding text into the scene as a 2D element.

### Animation

* Supports animation of models.

### Audio

* Supports loading in audio.

### Exporting

* Supports exporting models or scenes to file or other formats.

### Importing

* Supports importing of 3D models and/or images.

### Math

* Supports with all the fun matrix and vector math.

### Modeling

* Supports modeling 3D objects.

### Point Cloud

* Supports showing or using point cloud data.

### Physics

* Supports a physics engine for simulation.

### Rendering

* Supports advance features for rendering.

### Shaders

* Supports creating your own shaders for use in project.

### Texturing

* Supports adding textures to models and materials.

### WebVR

* Supports the ability to be display WebVR on mobile devices.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.tenten.co/awesome/webgl/awesome-webgl/libraries-1/features.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
